AI Insights · Timothy · July 2025
High Fantasy Games Performance in Netherlands Q2 2025
Explore the performance trends of the top 5 high fantasy games on a unified platform in the Netherlands during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the high fantasy games category in the Netherlands showed diverse performance trends across the top 5 applications on a unified platform. Sensor Tower provides detailed insights into these trends.
Royal Kingdom from Dream Games experienced a notable rise in weekly revenue, increasing from about $3.7K at the start of April to around $50K by the end of June. Weekly downloads peaked at 35.3K in late April, while weekly active users climbed steadily, reaching over 81K by the end of the quarter.
Clash Royale by Supercell saw its weekly revenue surge to approximately $259K by late June. Downloads also increased, reaching 22.5K in the final week of the quarter. The game maintained a strong user base, with active users rising from 240K to over 450K.
Total Battle: Strategy Game from Scorewarrior showed a consistent weekly revenue, averaging around $60K towards the end of June. Downloads, however, showed a declining trend, dropping from 8.6K in mid-April to about 3.8K. Active users remained relatively stable, fluctuating around 5.5K.
Clash of Clans, another title from Supercell, fluctuated in revenue, peaking at $161.8K in late April. Weekly downloads remained steady, hovering around 4K. Active users peaked at approximately 255K in mid-June.
Finally, Lords Mobile: Kingdom Wars from IGG SINGAPORE PTE. LTD. saw a variable weekly revenue, with a peak of $31.4K in late May. Downloads declined over the quarter, while active users decreased from 11K to about 4.7K.
For more detailed insights and data, visit Sensor Tower's website.